Baldurs gate 3 classes4/17/2023 ![]() Rangers and Paladins progress levels slower than do Fighters and Barbarians, but have the added benefit of eventually getting minor divine spellcasting, as well as other class-specific abilities. All roll d10 HP (except Barbarians who get even more with d12), all but Barbarians can wear heavier armors (though note exceptions below), and can equip any weapon in the game. The 4 warrior classes are your go-to classes for melee damage and tanking abilities. Kits no longer receive the specialist saving throw augmentations listed above from the school of "NONE". 99% of the time, the number of benefits you get by kitting outweigh the disadvantages of the kit itself. Just one more reason why kits are so powerful that you'd be gimping yourself by not choosing one. This is relevant in hardcore, no-reload playthroughs as saving throws play a significant role in whether you can block status effects or you succumb to them. Many on-hit effects of magical weapons are classified as the "NONE" school (such as Celestial Fury's on-hit stun). effects from the "NONE" school, and also inflict the -2 specialist saving throw penalty to victims who do not also have a kit or have the "NONE" kit assigned. This means that, with certain spells and weapons, kits receive the 2 specialist saving throw bonus vs. This is an obscure engine-level bug that has never been fixed until very recently. It was recently discovered that both old-school BG2 and the Enhanced Editions of BG1
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